Headcannon:
Placing Eberron In My Universe
Eberron has been my favorite setting for a long,
long time, ever since I fell in love with Xendrik playing Dungeons and Dragons
Online many years ago. The more I looked
into the lore of the place, the more I liked how it was put together. Lately, though, I’ve been playing the more
science fiction Starfinder. I’ve wanted to place Eberron somewhere in the
universe I am playing in for the players to stumble across.
For the longest time, I wasn’t sure how to go about
it, but after Keith Baker’s blog post on reaching the stars from Eberron, the
ideas started forming. My ideas approach it from the outside-in rather than the
inside-out. Seeing as I have not-a-single-thing
to do with Wizards, all of this is just my headcanon for how Eberron fits in a
larger universe. With that said, I am
going to try to present it all without contradicting the established lore.
So, the first question:
Where is Eberron?
It’s already established that Eberron is a material
plane of just that one solar system, with one planet, one sun, and 12 moons. If
I am going to both keep that intact and also add it to another universe that
has its own already established material plane with tons of planets and solar
systems, then they have to be separated somehow. My solution for this is to
take a page from the Oathbound setting.
Oathbound is another realm separated from the rest
of the universe because it was specifically designed to trap and hold a deity.
The Eberron system is removed from the normal
material universe because it’s progenitors were building a separate material
universe for themselves. We all know what went down between them, but after
that, what had been a joint project between 3 gods became a prison for the
“survivors” despite that not being the place’s original intention. As the Realm
of the Forge in Oathbound, the Eberron material plane is a god-trap.
So, basically, it’s nowhere.
How do you reach Eberron?
It is impossible to reach Eberron from the normal
material plane. Reaching it requires using a starship’s plane-shifting engine
during a coterminous event at a location that has a star pattern matching at
least one of Eberron’s constellations. The reason this works is that the
“Drift” engines in Starfinder pull a bit of the universe into the “drift,”
Starfinder’s Hyperspace. A coterminous event is already pulling part of the
universe into another, though. So using
the engine during one reverses the process, pulling something into the material
universe, at least for the duration of the coterminous event.
By doing that at an alignment of stars that match
the pattern of Eberron’s boundary stars, it pulls one of those boundary markers
from Eberron into the normal material universe. The starship performing this
maneuver can then board the boundary marker and be pulled into Ebberon’s space
when the event ends and the boundary star returns.
Note that the “Boundary Stars” of Eberron aren’t
suns like stars in the normal material universe are. They are unknown objects
that mark the limits of Eberron’s material universe. The ritual I made up and
detailed above simply uses one of them as a sort of ferry.
What are the Boundary Stars?
The Frontier from the movie The Last Starfighter |
Each Boundary Star exists both in its spot in the
Eberron universe and also in a place outside/between all universes. It draws
power from The-Place-Between. Together they delineate the boundaries of the
material universe of Eberron inside that place between universes. Each is
basically an automated space station though, a techno-arcane marvel made by the
hands of 3 gods, the ones whose bodies now liter this material realm. If
someone could access them from the Eberron side, they could use them to
transfer out of the Eberron realm into the normal material universe nearly at
will. Each is massive and could house numerous starships docked internally. They
are covered in draconic runes that change and shift as the remains of the three
progenitor dragons tumble around the space. Since no one has ever been to see
them, no one knows what they say.
The stations not only act as boundary markers but as
mentioned before, they draw power from the place between universes. Not just to
power themselves, but they act like lenses, focusing that power into the center
of the plane. The power itself comes from the energy released when a universe
collapses and returns to the between state.
Arrah, the Sun
The point where each Star-station focuses that power is Arrah, Eberron’s sun. Each station is programmed to reduce the output of its power transmission when anything lies between it and its focal point, the sun. That prevents any of the star stations from burning Eberron’s surface to ash and is why the stars are dim on the night side. Meanwhile, on the dayside, the focal point is so bright, you cannot make out the star stations themselves, only the focal point, the Sun.
Arrah is formed by the focal point of all the stars
in Eberron’s sky, focusing together on its location. They focus power
transmitted from the place between universes, which comes from the energy
released from collapsing universes. It is essentially the burning ashes of dead
universes. Fire is fire though, and can provide warmth or destruction
regardless of its source. That process results in an extremely stable sun that can nevertheless dim and brighten depending on the number of things intervening between it and the star stations creating it.
The Planes
Since Eberron’s entire cosmology was formed artificially
by the progenitor dragons but was essentially unfinished, it evolved from its
original state to where it is now. The planes surrounding Eberron’s material
plane form a framework out of tension and counter-tension between planar
forces, which help prevent it from collapsing on its own. The planes each pull
certain dominant forces into themselves and collect them together. That not
only determines what they are made up of, but it creates a vacuum that leaves
certain other planes devoid of those things. Irian and Mabar are classic
examples of this. One formed from the light of Arrah, the other from the vacuum
of its absence.
Of course, the Astral, Ethereal, and Shadow planes
have a different nature entirely. They are essentially the framework that holds
the cosmology both together and apart. However, even the Ethereal and Shadow
planes exhibit the same opposing tension between them.
Now each plane was also constructed by one of the progenitor
dragons and reflects that origin. However, they originally never were meant to
be any more than the paints used to create the material universe. Each filled
with its own colors. The progenitors fell to their fates before that could ever
be realized. Instead, each has evolved in the ages since the progenitors fell into
what it is today.
The Moons
That brings us to the nature of the moons. Like
everything else in the Eberron system, they are not normal moons. Have you ever
played with colored lights? Shining them onto the same space changes the colors
you see. The moons of Eberron have a relationship to the planes like the lenses
projecting the colored lights. Only the place they project them is onto
Eberron. This combination of projected forces is why Eberron’s dominant planar
influences are constantly shifting. Why conterminous events occur. It might
take centuries of study to understand how they work fully, but they are
responsible for why Eberron sustains life despite otherwise just being a dead
husk.
The Sybaris Ring
The rings formed from Sybaris’ body are not merely
the source of magic in
Eberron. If the moons are lenses projecting planar
energies from the planes, the rings act sort of like a graphics engine
combining the projected images smoothly into the orderly pattern familiar to the
mortals of Eberron. That prevents harsh projections from the moons from causing
drastic and unpredictable changes to the world as they orbit. That is the
vestiges of Sybaris’s will and care for the Eberron system it was making with
its fellows. The magic produced by the ring is a byproduct of this process.
The residents of the rings are sentient living
spells that have formed entire civilizations. If there are other residents,
they are either very well hidden or long dead. That strange civilization is a
post for another time, though.
What is Eberron like now?
Eberron itself and Khyber beneath it will have
changed in the centuries between the last war and any scifi setting it became
part of. Here in my headcanon, to make life easier for me, all the major
political powers are still in place. What has changed, is that after the space
race Keith described in his blog, the residents of this small system began
learning more about their home.
Eventually, through a journey of innumerable
conflicts, and the guidance of the Gatekeeper druidic circle, most of the
planes of Eberron are part of a shaky multidimensional alliance trying to
figure out a way to escape the confines of the prison the progenitors made.
This coalition is lead by a strange alliance between the Pit Fiends of Shavrath
and House Deneith. Their primary competitors for power is a tense partnership
between The Twelve, Houses Cannith and Orien, and the Quori of Dal Quor. Droaam
is working directly with the Gatekeepers and Houses Kundarak and Ghallanda to
help secure the whole of the planet against the forces that refused to join
this alliance.
Belashyrra, The Delkyr Lord of Eyes |
The opposition has four major components. The forces of Mabar whose hatred for life
seeks to consume everything. The Delkyr of Xoriat have never relinquished their
goal to remake the world in their image. Khyber and its Overlords who still
seek to dominate everything and are unwilling to let any of Eberron’s residents
slip through their grasp. Surprisingly the fourth is Daanvi who believes
escaping the delineated boundaries of Eberron’s universe would constitute a
violation of the whole of the natural order.
That’s what I have for now. I still have a lot of
holes to fill in and questions to answer. If you were considering using this,
what questions would you want me to answer next?
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This Blog is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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This Blog is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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