DriveThruRPG Link

Huge Discounts on your Favorite RPGs @ DriveThruRPG.com

Tuesday, August 11, 2020

Galaxy Class Starship Conversion

Galaxy Class Starship Conversion


For a time, the Galaxy class starship was THE premier starship of the federation. A city in space capable of both exploring the reaches of the galaxy, and simultaneously defending itself from any attackers. 

 Galaxy Class
Tier 13 Carrier Colony Ship
Speed: 6; Maneuverability (Piloting 0, Turn 3)
AC 23; TL 23
HP 630; DT 10; CT 48
Shields Heavy Shields 420 (forward 105, port 105, starboard 105, aft 105)
Attack (Forward) Quantum Missile Launcher, 
Attack (Turret) Particle Beam (Array)
Power Core Gateway Heavy (400 PCU); Power Generated 400; Power Used 471
Drift Engine Signal Basic, Drift Rating 1
Systems Basic long-range sensors, Luxurious crew quarters, Basic Computer
Standard Expansion Bays 1 Hangar bay, Science Lab, Tech Workshop, Synthesis Bay, Surveying Sensors, Medical Bay, Conference and Meeting Rooms; 
Civilian Expansion Bays 6 Cargo holds, 2 Recreation Suites, HAC, 6 Amenities, 6 Guest Quarters 
Other Systems Colony Ship Framework
Squadron Systems Unification Matrix
Complement minimum 75, maximum 200; Civilians 2000



In an emergency the top half of the ship could separate and move away to get the civilian population out of harms way, while the other half stood it's ground. 

 Saucer Section
Tier 11 Destroyer Colony Ship
Speed: 10; Maneuverability (Piloting 0, Turn 2)
AC 21; TL 21
HP 370; DT 0; CT 30
Shields Heavy Shields 480 (forward 120, port 120, starboard 120, aft 120)
Attack (Turret) 2 Persistent Particle Beam (array)
Power Core Gateway Heavy (400 PCU); Power Generated 400; Power Used 385
Drift Engine None, Drift Rating 0
Systems Ultra long-range sensors, Luxurious crew quarters, Mk 3 duonode
Standard Expansion Bays Medical Bay, Science Lab, Surveying Sensors, Tech Workshop; 
Civilian Expansion Bays 7 Life Boats, Recreation Suite, HAC
Other Systems Observation Sensors, Virtual Intelligence tier 5, 
Squadron Systems Unification Matrix
Complement minimum 6, maximum 20; Civilians 200


 Engineering Hull
Tier 11 Cruiser 
Speed: 10; Manueverability (Piloting 1, Turn 2)
AC 21; TL 21
HP 455; DT 5; CT 36
Shields Heavy Shields 420 (forward 105, port 105, starboard 105, aft 105)
Attack (Forward) 2 Quantum Missile Launchers (array)
Attack (Port) Twin Light Particle Cannon (array)
Attack (Starboard) Twin Light Particle Cannon (array)
Attack (Aft) Quantum Missile Launcher (array), Twin Light Particle Cannon (array)
Power Core Nova Ultra (300 PCU), Nova Light (150 PCU); Power Generated 450; Power Used 450
Drift Engine Signal Basic, Drift Rating 1
Systems Advanced long-range sensors, Luxurious crew quarters, Basic Computer
Standard Expansion Bays 2 Shuttle bay, 2 Cargo hold
Squadron Systems Unification Matrix
Complement minimum 20, maximum 100

Of course nothing is stopping them from fighting together as a squadron either, and that combination can be quite deadly. 

This blog uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. This blog is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.