Muspelheim of the Yggdrasil System
Name: Muspelheim
Nickname: The Star Forge
Position: Closest Planet to the Sun
Diameter: 1/3rd
Mass: 333,000x
Gravity: 1x
Atmosphere: Toxic, Radioactive
Biomes: Rocky, Mountainous, Volcanic, Void
Day: 4 hours; Year: 90 days
Muspelheim is an odd planet. It’s not native to the system, making it one of 2 planets that aren’t. It also, in the strictest technical sense, is not actually a planet, but is a star. Technically, Muspelheim makes the Yggdrasil system a binary system.
The primordial Ymir brought Muspelheim to the system. Originally it was the core of a star on the brink of collapsing into a black hole. Modern experts don’t understand how it was done, but somehow, once it was in place, the star core had its gravity edited until it had standard gravity. The new planet had an unimaginable density, and would have destabilized the system without this “gravity editing,” but instead it exerts no more gravitic pull than a normal planet it’s size.
The side of Muspelheim that faces the sun is super-heated past the melting point. Some of the exotic ores are even burned into atmospheric particulates. This leaves the atmosphere, a former solar corona, as not only extremely radioactive, but also toxic to breathe as well. The molten ores cool and re-solidify on the night side of the planet, only for the cycle to repeat. The planet itself is almost a perfect smelter.
Residents of Muspelheim reside in a massive space station spanning most of the planet’s night sky. It’s orbit keeps it in the planet’s shadow, protected from the fury of the sun. Harvesters race back and forth to and from the edge of night and day to harvest the molten ores before they cool again. The rapid, 4-hour day-night cycle is the source of this haste. The day-night terminus is the only viable harvesting area on the planet.
The station itself is not only residential property, but it is also one of the largest manufacturing facilities in known space. It will process the raw materials harvested from the planet below all the way into finished products.
The station itself is actually made up of thousands of independent, modular sections that can and do separate and rearrange their positions. Each modular section has scheduled movements that allow the whole station to reconfigure itself by moving and rejoining different sections as demanded by it’s manufacturing needs. Each section is not only mobile, but capable of teleportation as well.
The station is defended by a massive, linked array of teleportation beams and fields of mines, making it a difficult target for anything to attack.
Muspelheim Modular Space Station Section
Tier 20 supercolossal Base Ship Space Station
Speed: 4; Maneuverability (Piloting -1, Turn 3)
AC 30; TL 30
HP 1950; DT 15; CT 90
Shields Superior Shields 600 (forward 150, port 150, starboard 150, aft 150)
Attack (Aft) Warp Puck Bank (Limited fire 3, mine (2), transposition (2)), Vortex Mouth Mines (7d12, Limited fire 3, mine (3), vortex)
Attack (Turret) Twin Mega Teleportation Beam (2d20x10, Teleportation (3)), Heavy Laser Net (5d6, Point (+12))
Power Core Titan Ultra (1200 PCU); Power Used 1001
Systems Basic medium-range sensors, Luxurious crew quarters, Basic Computer
Security Systems Reconfiguration System
Expansion Bays 25 Base Cargo Holds, 5 Medical Bay, 4 Brig, 3 Arcane Laboratory, 3 Tech Workshop, 3 Science Lab, 3 Synthesis Bay, 1 Surveying Sensors, 5 Elite Combat Training Facility, 5 Amenities, 5 HAC Recreation Suite, 5 Vault, 5 Industry, 10 Conference and Meeting Rooms
Other Systems Data Net, Observation Sensors, Solar Shield Channel, Space Station Framework
Squadron Systems Auto-flight module, Data Link, Focus-fire Algorithm
Complement 150-100,000 Crew; 500,000 Civilians
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