Midgard, the Moot Hall
https://mythology.wikia.org/wiki/Mi%C3%B0gar%C3%B0r |
Starfinder RPG World Stats
Name: Midgard
Nickname: The Moot Hall
Diameter: 1x
Mass: 1x
Gravity: 1x
Atmosphere: standard
Biomes: Any terrestrial
Day: 24 hours; Year: 365 days
Many of the Varjag consider it to be the heart of their civilization. While it is not the seat of power, thanks to its status as THE place of meetings among the varjag, it is valued across their civilization. It is the one place all varjag can be counted on to rally in defense of regardless of any other factors.
Possibly the most notable organization on the planet is the Vinland Cartographers Guild, and organization dedicated to mapping out the paths through the various FTL capable dimensions, and building a single cohesive map that aligns all paths. Their work is highly classified, and bears some of the highest protections. Only a member of the guild can even read their maps, but their operatives are considered some of the best navigators in the known universe.
Theme: Vinland Guild Cartographer
You are an agent of the most secretive, and prestigious navigator organizations in known space. You have access to their charts and maps, but bear a responsibility to report information about your travels back to the guild.
Theme Knowledge (1st Level)
You are obsessed with astrogation and charting the unknowns, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Pilot checks to navigate by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.
Master Navigator (6th Level)
Navigating comes so naturally to you that it takes no significant time or effort for you. Each day of downtime may be spent doing either the Plan Route or the Manage Course downtime activity in addition to any other downtime activities you choose to engage in.You can not do both in the same day.
Instant Analysis (12th Level)
When filing the Science Officer role on a starship, if the starship is not equipped with a Surveying Sensor expansion bay, they may act as if the ship was equipped with Surveying Sensors, even on ships with no expansion bays. If the ship is equipped with Surveying Sensors and the cartographer is in the Science Officer role, they may spend their action in the helm phase to give the Pilot a bonus to any piloting checks made to deal with space hazards equal to the sensor’s normal bonus.
No Creature Unknown (18th Level)
You have studied the denizens of the realms your starship might travel through, and know what behavior can tell them that you aren’t a threat, aren’t food, and various other simple messages. Living Starships that don’t belong to a faction that is automatically hostile to your ship start with an attitude one step closer to friendly than they normally would. This does not give you the ability to otherwise communicate with them, only to present a sort of “body language” to them.
Note: The Varjag really have 3 levels of government. 7 is the most common, representing the familial or clan structures that govern much of varjag society. Government code E could be more appropriate if your game will be dealing with the fact that an actual god lives in this system, though not on Midgard itself, though he mostly lets the clans govern themselves. The varjag also have a 3rd layer, their defense forces, which act cooperatively to defend all varjag interests, and are mutually supported by all the clans. This defense force may be represented by a government code of 5 instead.
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