Driving Off into the Sunset
Any time I talk about driving in an RPG, my min always comes back
to Mad Max. Starfinder is no different in that respect. Today’s offering in my
line-up of vehicle-based class features covers the mystic. It is partly
inspired by Mad Max himself, and partly inspired by the pseudo-religious
beliefs of the antagonists of Fury Road.
Mystic Connection - Shiny and Chrome
Associated Deities - Angradd and Besmara
Spells - 1st—Remote Operation, 2nd—Make Whole, 3rd—Burning Ash Cloud,
4th—Wall of Fire, 5th—Holographic Terrain, 6th—Shadow Walk
1st - Road Warrior - You gain a circumstance bonus to all
skill checks during a vehicle chase equal to +1. This increases by an
additional +1 at 3th level and every 3 levels after. As long as you are
piloting that vehicle, and it is in a chase, it gains a bonus to its hardness
equal to half your level.
3rd - Realm of Chrome - You are immune to the Flatfooted, Off
Balance, and Off Kilter conditions while on the outside of a vehicle. You gain
a climb speed equal to your base speed, which is only usable to climb vehicles.
When performing a boarding action during a vehicle chase, you count any failure
of 5 or more as if it were a failure of 4 or less instead.
6th - Chrome Rage - If you are driving a vehicle during a
vehicle chase, you may spend a standard action to create a hazard for all
vehicles in the next zone back to encounter. Make a piloting skill check and
compare it to the KAC of each vehicle in the following zone. Each one suffers a
hazard of a CR equal to the difference between the numbers. If the number would
be negative the hazard is ignored. This hazard only occurs once (until this
action is performed again) and you may choose whether it knocks vehicles off
course or does damage, but it must do the same to each vehicle it
affects.
9th - Tarnishing Fire - When you deal fire damage to a vehicle
with any spell or a weapon that uses petrol, you may ignore an amount of
hardness on that vehicle equal to your level. It also does damage to the crew
and passengers of the vehicle equal to the damage inflicted on the vehicle's
hit points, ignoring even total cover.
12th - Purity of Chrome - When you spend a resolve point and
rest to recover stamina points, you may spend an extra resolve point to have
your vehicle recover the same number of hit points as the number of stamina
points you recover.
15th - Summon Pothole - Any time you damage a vehicle with a
weapon that has the explode special property or an instantaneous spell with a
burst area that vehicle’s driver must make a piloting check DC 10+half your
level+the damage you dealt, or lose control of the vehicle.
18th - Wrath of the Road Warrior - You may spend 1
resolve point when you damage a vehicle with the broken condition. If you do,
that vehicle explodes dealing 1d10 bludgeoning and fire damage per item level
of the vehicle to everything within 5 feet of it per item level of the vehicle.
If that vehicle is in a chase it affects all vehicles in the same zone as it.
This also triggers Summon Pothole.
That's it for this week's entry into vehicle options. I hope you all enjoy it!
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