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Friday, July 24, 2020

Tyranid Hiveship


Tyranid Hiveship




Tier 16 Gargantuan Biomechanical Carrier
Speed 8; Maneuverability Poor (Piloting --1, Turn 3); Drift 1
AC 30; TL 21
HP 360; DT 10; CT 48
Shields none
Attack (Forward) Massive Ramming Prow (2d4 x 10), Ultra Plasma Cannon (Medium 9d6 x 10 Line), Linked Connecting Tendrils (Short 6d6 Burrowing, Connecting, Mystic)
Attack (Port) 2 x Light Spore Launchers (Medium 14 3d6 Limited Fire 5, Spore)
Attack (Starboard) 2 x Light Spore Launchers (Medium 14 3d6 Limited Fire 5, Spore)
Attack (Turret) 2 x Linked Connecting Tendrils (Short 6d6 Burrowing, Connecting, Mystic)
Power Core 2 x Gateway Light (600 PCU); Drift Engine Signal Basic; Systems Basic Medium-range sensors, Basic computer, mk 8 armor, no defenses
Expansion Bays 2 Hangar bays with 4 Drone Tubes (20 drones carried); 2 Drift Shadow Projectors
Other Systems Algal Shielding, Biocamouflage, Root System, Slime Patch System



Tyranid Hivedrones

Tier 1 Tiny Biomechanical Racer
Speed 8; Maneuverability Perfect (Piloting +2, Turn 0);
AC 20; TL 13
HP 20; DT -; CT 4
Shields None
Attack (Forward) Connecting Tendril (Short 3d6 Burrowing, Connecting, Mystic)
Attack (Turret) 2 x Flak Spore (Special, 2d4, Flak Area, Limited Fire 2)
Power Core Micron Light (50 PCU); Drift Engine -; Systems cut rate sensors, Basic computer, mk 7 armor, mk 1 defenses

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