Tyranid
Hiveship
Tier 16 Gargantuan Biomechanical Carrier
Speed 8; Maneuverability Poor (Piloting --1,
Turn 3); Drift 1
AC 30; TL 21
HP 360; DT 10; CT 48
Shields none
Attack (Forward) Massive Ramming Prow (2d4 x 10),
Ultra Plasma Cannon (Medium 9d6 x 10 Line), Linked Connecting Tendrils (Short 6d6
Burrowing, Connecting, Mystic)
Attack (Port) 2 x Light Spore Launchers (Medium 14
3d6 Limited Fire 5, Spore)
Attack (Starboard) 2 x Light Spore Launchers (Medium
14 3d6 Limited Fire 5, Spore)
Attack (Turret) 2 x Linked Connecting Tendrils (Short
6d6 Burrowing, Connecting, Mystic)
Power Core 2 x Gateway Light (600 PCU); Drift
Engine Signal Basic; Systems Basic Medium-range sensors, Basic
computer, mk 8 armor, no defenses
Expansion Bays 2 Hangar bays with 4 Drone
Tubes (20 drones carried); 2 Drift Shadow Projectors
Other Systems Algal Shielding, Biocamouflage,
Root System, Slime Patch System
Tier 1 Tiny Biomechanical Racer
Speed 8; Maneuverability Perfect (Piloting +2,
Turn 0);
AC 20; TL 13
HP 20; DT -; CT 4
Shields None
Attack (Forward) Connecting Tendril (Short 3d6
Burrowing, Connecting, Mystic)
Attack (Turret) 2 x Flak Spore (Special, 2d4, Flak
Area, Limited Fire 2)
Power Core Micron Light (50 PCU); Drift
Engine -; Systems cut rate sensors, Basic computer, mk 7 armor, mk 1
defenses
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.