The
Last Starfighter Conversion
In 1984 the movie industry gave us a groundbreaking
scifi story about someone who won an arcade game, and as a result was launched
into an interstellar war between a technologically advanced, but pacifistic
society, and a much lower tech, but warlike society.
To defend itself the Star League recruited talented
people to pilot their Gunstar fighters. Fighters so powerful and dangerous,
that the Kodan Armada wouldn’t even consider an invasion unless they were able
to destroy every last one of them before the fighting even started. When they
found out one of them had survived the sneak attack on the gunstar base, they
almost retreated.
So what kind of fighter would it have to be if just
one was a serious threat to an armada?
If you examine the fighter craft Paizo have
published, they range from tier ¼ to tier 2. So presumably, a fighter that
would make an armada afraid would simply have to be much, much higher tier. It
also might not really be a fighter. Operated by a pilot and gunner, yes, but
using the fighter frame, no. If you watch this movie, at the end you see it
land near a multistory motel. This fighter towers over the human structure when
landed. It is positively massive… compared to something like a more
contemporary x-wing or colonial viper anyway. In addition to that, it carried
at least one weapon that could cause major damage to a capital ship, the
Carrier of the Kodan Armada. For these reasons, I chose to use an explorer
frame when converting this craft, the smallest frame that could mount a heavy
weapon.
The next design consideration was the fact that the
fighter has spherical coverage from 5 laser weapons. To replicate this, I made
use of gyrolasers. However, since we see these weapons one-shotting enemy
fighters, I made them the heavier Pulsed Gyrolasers. With one on the front, one
on each side, and 2 in the aft, it can point 3-4 of them at any one target,
making it extremely dangerous for any fighter craft to get too close. And while
they are short range, the gunner can use them at increasingly larger range
increments thanks to the state-of-the-art mk 10 duonode computer. As long as
this is operating as it did in the movie, against a large number of much lower
tier enemies, it should be dangerously lethal.
To combat the capital ship, the gunstar boasted a
particle weapon it saved specifically to fire on the carrier. This is
represented on my gunstar by a twin-linked Persistent Particle Beam, which can
unleash a devastating 20d6 point attack on an enemy ship, enough to make anyone
sit up and notice.
But that’s not all…
In the climactic scene of the movie, with
overwhelming numbers of fighters closing in, the gunstar activated a hidden prototype
system called death blossom, which unleashed so much firepower into the oncoming
fighters it simply erased them all from the map. To represent this, I installed
8 heavy laser arrays. Theoretically they would remain behind their panels until
needed, and most combat would be with the gyrolasers or particle beam.
Various other features were added based on my
observation of certain behaviors in the movie, like the quick ease with which
the ship was repaired, the difficulty anything had making passes at the
gunstar, or the durability it showed when the opposing capital ship rammed the
protagonist in the movie.
Anyway, I hope you all enjoy this beast of a “fighter.”
Gunstar
T18 Medium Explorer
Speed 12;
Maneuverability good (turn 1); Drift 2
AC 36; TL 35
HP 95; DT 0; CT 11
Shields heavy 480 (forward 120, port 120, starboard 120, aft 120)
AC 36; TL 35
HP 95; DT 0; CT 11
Shields heavy 480 (forward 120, port 120, starboard 120, aft 120)
Attack (Forward) Twinned
Persistent Particle Beam (Long 20d6), Pulsed Gyrolaser (Short 3d8 Broadarc)
Attack (Port) Pulsed
Gyrolaser (Short 3d8 Broadarc), Heavy Laser Array (Short 6d4 Array), Heavy
Laser Array (Short 6d4 Array)
Attack (Starboard) Pulsed
Gyrolaser (Short 3d8 Broadarc), Heavy Laser Array (Short 6d4 Array), Heavy
Laser Array (Short 6d4 Array)
Attack (Aft) Pulsed
Gyrolaser (Short 3d8 Broadarc), Pulsed Gyrolaser (Short 3d8 Broadarc), Heavy
Laser Array (Short 6d4 Array)
Attack (Turret) Heavy
Laser Array (Short 6d4 Array), Heavy Laser Array (Short 6d4 Array), Heavy Laser
Array (Short 6d4 Array)
Power Core 2 Nova
Ultra (600 PCU); Drift Engine Signal Booster; Systems Ultra
long-range sensors, mk 8 armor, mk 8 defenses, mk 10 Duonode Computer;
Security
Systems Biometric Locks, Emergency Accelerator
Expansion
Bays Power Core Housing, Ghost Drive
Other Systems
Slime Patch System
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